Mini-update

March 29th, 2010

Just a few quick things:

I went to GDC this year and it was a good experience. I’ll try and do a write up soon.

Last week I got the opportunity to go to an advance screening of Dreamwork’s “How to Train Your Dragon” and it was really great as a 2D film; everyone at DW did beautiful work and I’m looking forward to checking out the 3D version to see how it compares.

I’m now fully digitally outfitted with a brand new Android phone, Twitter account, and Deviant Art page. Between all of those things and Facebook and Flickr and Vimeo and this site, I’m still trying to sort out what content I post where and why. I sure feel like a real San Franciscan though.

Officially cleared for posting

January 6th, 2010

Booyah, here’s some of what I’ve been working on the last couple of months. The first 2 clips are the longest shots I’ve done for a racing game featuring rocket-powered robots. I’ve learned a ton about rollerblading while working on this project.









Here’s a sampling of some of the in-game cycles:



I didn’t model, rig, or texture the robot, and I am grateful to the artists that did; he has a few quirks but overall he’s been easy to work with. Several other AM graduates are working on the same game, so it’ll be exciting to see our work all put together when it is released.

Finally, I need to put this one up just because it marks a bit of a milestone for me. This is the first run cycle I’ve ever put together without reference and under deadline pressure; just a few hours from blocking to approval to spline. Sure, it’s not my most stellar or polished work, but after the much more leisurely deadlines at AM I feel good knowing that I can really crank it when I need to.



New content

December 10th, 2009

There’s a couple new drawings in my “other work” section. I had a really good semester of life drawing, so I expect I’ll be adding a few more in next week when I get my portfolio back. I still haven’t updated my reel, and I’m not exactly sure when I’ll be able to; the games I’ve been working on haven’t been released yet. Hopefully I’ll at least have the new dialogue shot I’m working on up in the next couple of weeks.

Inspired by Betty and that room with the pastel dots

October 22nd, 2009

Drew this up while watching Ugly Betty and surfing Apartment Therapy’s annual color contest. Yay for color!

betty

One of these days I’m going to have to start actually inking my drawing in Photoshop instead of just darkening my pencil lines.

sketchdump

October 20th, 2009

just some stuff from my sketchbook and the most recent Dr. Sketchy’s gathering

sketch_dump

sketchys_duo2

morgana_small2

corset_small

Neglected

October 2nd, 2009




Poor little horse. I’ve had no time to work on you; instead I’ve spent hours making robots rollerskate and knights run around, filling out job applications, and playing too much Plants vs Zombies. I did do one more animation pass and a first pass of a texture for you, so at least you aren’t naked anymore. It’s partially your fault you know- your hoof ik controls do not actually stick to the ground properly and they’re giving me fits. Perhaps one day I’ll have time to make you gallop…