Archive for the ‘animation’ Category

Officially cleared for posting

Wednesday, January 6th, 2010

Booyah, here’s some of what I’ve been working on the last couple of months. The first 2 clips are the longest shots I’ve done for a racing game featuring rocket-powered robots. I’ve learned a ton about rollerblading while working on this project.









Here’s a sampling of some of the in-game cycles:



I didn’t model, rig, or texture the robot, and I am grateful to the artists that did; he has a few quirks but overall he’s been easy to work with. Several other AM graduates are working on the same game, so it’ll be exciting to see our work all put together when it is released.

Finally, I need to put this one up just because it marks a bit of a milestone for me. This is the first run cycle I’ve ever put together without reference and under deadline pressure; just a few hours from blocking to approval to spline. Sure, it’s not my most stellar or polished work, but after the much more leisurely deadlines at AM I feel good knowing that I can really crank it when I need to.



New content

Thursday, December 10th, 2009

There’s a couple new drawings in my “other work” section. I had a really good semester of life drawing, so I expect I’ll be adding a few more in next week when I get my portfolio back. I still haven’t updated my reel, and I’m not exactly sure when I’ll be able to; the games I’ve been working on haven’t been released yet. Hopefully I’ll at least have the new dialogue shot I’m working on up in the next couple of weeks.

Neglected

Friday, October 2nd, 2009




Poor little horse. I’ve had no time to work on you; instead I’ve spent hours making robots rollerskate and knights run around, filling out job applications, and playing too much Plants vs Zombies. I did do one more animation pass and a first pass of a texture for you, so at least you aren’t naked anymore. It’s partially your fault you know- your hoof ik controls do not actually stick to the ground properly and they’re giving me fits. Perhaps one day I’ll have time to make you gallop…

Squash

Wednesday, September 2nd, 2009

I started life drawing again last week and an animation/texturing internship at Dream Machine Studios. It was a great week, but I didn’t animate as much as usual and was feeling a bit rusty this morning. So I decided to do a little test with ballie without planning anything out beforehand.


Sometimes you just have to do a quick little something to get the animation muscles warmed up before you’re ready to dive back into the complicated stuff!

Seven Camels

Thursday, August 27th, 2009

One of the best blogs out there right now for animators looking to improve how they think about film is Mark K’s Temple of the Seven Golden Camels. One of the things that makes it so good is that he doesn’t just talk about concepts, he illustrates them with photos and drawings that make sense to a visually wired brain. His most recent post breaking the 180 degree rule was a great example of why I read his blog.

Just couldn’t wait

Wednesday, August 19th, 2009

First of all, you may notice that my reel is now bigger and has much better, non-ear-injuring sound.

It’s all thanks to my good friend Michaelle who is a Final Cut ninja. She’s helped me a lot, and provided me with my own copy of FCP which I must now learn to use.

Secondly, I’ve graduated from AM, but that doesn’t mean I’m out of the club. I’ve been peer buddying students in the program this term and continuing to participate in the forums, events, etc…including the weekly theme sketch. I feel like I’m really starting to get into the groove of these weekly sketches, so I’m going to share the ones I’ve done so far even though there are still several weeks left to go.