Officially cleared for posting

Booyah, here’s some of what I’ve been working on the last couple of months. The first 2 clips are the longest shots I’ve done for a racing game featuring rocket-powered robots. I’ve learned a ton about rollerblading while working on this project.









Here’s a sampling of some of the in-game cycles:



I didn’t model, rig, or texture the robot, and I am grateful to the artists that did; he has a few quirks but overall he’s been easy to work with. Several other AM graduates are working on the same game, so it’ll be exciting to see our work all put together when it is released.

Finally, I need to put this one up just because it marks a bit of a milestone for me. This is the first run cycle I’ve ever put together without reference and under deadline pressure; just a few hours from blocking to approval to spline. Sure, it’s not my most stellar or polished work, but after the much more leisurely deadlines at AM I feel good knowing that I can really crank it when I need to.



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